using PBMessage;
using UnityEngine;
using System.Collections;

public class SC_RetCancelMatch_Handler :IPBHandler
{ 
    public void Exec(object packet)
    {
        SC_RetCancelMatch PacketData = (SC_RetCancelMatch)packet;
        if (PacketData.RetType == 0) 
        {
            Game.UI.Get<GameHallWindow>("GameHall").RetCancelMatchOK();
        }
    }
}
